Bot Lane Guides – LeagueFeed https://leaguefeed.net League of Legends News, PBE News, Patch Notes Fri, 22 Dec 2023 22:10:01 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://leaguefeed.net/wp-content/uploads/2020/03/cropped-league-of-legends-logo-png-18-32x32.png Bot Lane Guides – LeagueFeed https://leaguefeed.net 32 32 What ADC Should You Main In Season 12? https://leaguefeed.net/what-adc-main-in-season/ https://leaguefeed.net/what-adc-main-in-season/#comments Wed, 22 Mar 2023 18:37:16 +0000 https://top-leaguefeed-wordpress.w3mqkf.easypanel.host/?p=31245 ADCs in Season 12 have gone through a lot of changes, and these changes brought about meta changes. But there are some champions that seem to power their way through any meta and remain relevant picks in the bot lane. The best example of this is Zeri, the champion that you should main if you […]

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ADCs in Season 12 have gone through a lot of changes, and these changes brought about meta changes. But there are some champions that seem to power their way through any meta and remain relevant picks in the bot lane. The best example of this is Zeri, the champion that you should main if you play ADC.

Zeri is a mobile ADC that depends on her charge auto attacks and short range Q to slowly but consistently deal significant damage to the opponent. Her W can critically strike when thrown at the terrain and her E allows her to travel long distances over terrain. She is a great teamfighting marksman because of her movement speed.

Zeri is a very demanding champion to play, as far as mechanics are concerned. Her strength lies in her ability to run around the battlefield with unmatched movement speed, all while whittling down HP bars using her small but frequent damage. Zeri is a short range ADC so we should first learn how her kit works to get the most use out of her.

Auto Attack

Zeri stores charge each time she travels across 40 units, and when she casts her Q. Her basic attacks consume this charge to deal increased damage. Zeri’s auto attacks become non-projectile, apply spell effects and spell damage, and trigger on-cast effects. Her basic attacks cannot critically strike nor trigger on-hit and on-attack effects.

When Zeri is not at maximum charge, her auto attacks consume 10 charge to deal magic damage, increased against targets with low HP. At full charge, her next attack consumes all charge to deal a massive amount of magic damage. In order to get the best DPS value out of her, players must weave in charged auto attacks between her Q spam as it deals a large amount of damage.

Passive – Living Battery

Whenever Zeri deals damage to a shield, she gains a shield for herself equal to 60% of the post-mitigation damage dealt to the shield. Additionally, Zeri gains 10% bonus movement speed each time she receives a shield for 3 seconds.

This anti-shield mechanic works on most shields and can be a useful tool against champions that rely on shiels to mitigate damage. You can even steal the shield from the Scuttle Crab before a dragon fight to increase your effective health.

Q – Burst Fire

Cooldown – 1 second (decreased by Attack Speed)

Zeri fires 7 rounds in the target direction. It is treated as a basic attack and deals physical damage, applying on-hit and on-attack effects, and is able to critically strike. The cooldown scales down with Attack Speed up to 1.5 attacks per second, with 60% of excess Attack Speed converted to bonus Attack Damage.

This is Zeri’s main source of damage. It is an ability that has a short range and tickles the enemy in the early game. But once you gain enough items, this ability can hit like a truck and allows you to constantly refresh your bonus movement speed to keep up with your target.

W – Ultrashock Laser

Cooldown – 12 / 11 / 10 / 9 / 8 seconds

Zeri fires an electric bolt in the target direction. If it hits an enemy, it deals magic damage and slows them down. If it strikes terrain, it converts into a laser with a large hitbox. It fires with a small delay, but will critically strike against champions.

This ability might seem weak at first, but is a strong poke tool for Zeri. Recently, this ability got buffed and is able to critically strike now. In the mid to late game, Zeri will position her W through terrain to strike her opponents with a W crit, dealing massive chunks of damage to their health bars.

E – Spark Surge

Cooldown – 24 / 22.5 / 21 / 19.5 / 18 seconds

Zeri dashes in the target direction. She can dash a long distance over terrain if the ability is cast near the terrain. For the next 6 seconds, Zeri empowers her Q to pierce through enemies (dealing reduced damage to secondary targets and not applying attack effects and lifesteal).

Zeri reduces the cooldown of this ability by 0.5 seconds when she hits a target with a charged basic attack. It is reduced by 1.5 seconds if she hits an enemy champion with her Q or Critically Striking W. Zeri resets her auto attack timer and Q Cooldown upon casting her E. Her R and W can be cast during her E.

This is Zeri’s only escape ability. Alternatively, this can also be used as her only gap-closing ability. You have to keep in mind that it has a long cooldown in the early game and should be used sparingly unless you want to get caught off guard.

R – Lightning Crash

Cooldown – 100 / 85 / 70 seconds

Zeri releases a burst of electricity around her, dealing magic damage and gaining 8 stacks of Overcharge for each champion hit. While having Overcharge, her charged attacks and abilities grant her 1 charge, and her critically striking abilities grant her 3 stacks.

For every stack of Overcharge, Zeri gains 0.5% bonus movement speed and 30% bonus Attack Speed. Her Q has a shorter cast time but fires 3 shots instead, dealing magic damage to the first enemy hit, chaining up to 4 enemies close to the original target that are dealt reduced physical damage.

This ability is what makes Zeri such a strong teamfighting ADC. Her ability to consistently strike her opponents and maintain a large amount of bonus movement speed makes her a menace to deal with.

Runes

  • Lethal Tempo
  • Triumph/Presence of Mind
  • Legend: Alacrity
  • Last Stand
  • Taste of Blood
  • Treasure Hunter

Rune

Items

  • Immortal Shieldbow/Kraken Slayer
  • Phantom Dancer
  • Infinity Edge
  • Lord Dominik’s Regards
  • Guardian Angel
  • Bloodthirster
  • Mortal Reminder

Summoner Spells

Flash

Flash is a pretty standard summoner spell. It can either help you finish off a target or save your life when your E is down.

Ghost

Ghost is usually the best option available for Zeri. This is because her Q is very short range and requires her to kite to perfection if she wants to maintain her DPS and survive at the same time. It also allows her to use her ultimate better with the increased movement speed.

Heal

Heal is a common spell used by botlaners because it serves as a ‘duo’ spell. It can heal both you and your support and give you movement speed to escape (or chase). Overall, this spell does not provide as much value as the rest.

Exhaust

Exhaust has become the standard as Heal dropped in priority. Slowing down an enemy and reducing their damage allows you to position without care and survive getting targeted.

Early Game

Zeri does not have the strongest early game, but she is also not strong when behind. Keeping this in mind, you should play the lane in a safe manner. Try to save your E to escape tough situations (like ganks) or to dodge skillshots. Zeri can use the terrain to poke the enemy with W. You can also combine your W with your support’s CC, or use your W to allow your support to land their CC.

At Level 6, Zeri unlocks her ultimate which is a very strong tool for all-ins. Try to fight near clusters of enemy champions to maximize the value you get out of the initial burst of electricity. Make sure to use the increased movement speed to kite properly, and stay in range of your opponents as your Q is very limited in range (and damage).

Early Game

Mid Game

Death Timers are no joke at this point, so be careful while casting your E over terrain as it can carry you to places you might not have intended. Having completed your Mythic item, you should be on your way towards more critical chance. This allows your Q to deal substantial amounts of damage, while also allowing your W poke to critically strike.

Since you will have maxed out your Q at this point, keep alternating between charge attacks and Q, and make sure you stick with your team. Your support should still hover around your lane (after the lane swap), so make sure to not overextend with your E. Staying alive and constantly dishing out damage with your Q and charged auto attacks is vital at this point.

Late Game

At this point of the game, you are going to be the main carry of your team. When setting up objectives, try to set up your W behind terrain where it has the maximum chance of striking the enemy, instead of sitting behind your teammates and having a staredown. One large W crit can chunk a large portion of someone’s HP bar, allowing you to start the fight with a massive advantage.

Try to land a large ultimate, because the initial blast will deal much more damage now. Using your E aggressively becomes an option, but make sure you think twice before jumping in. If you use your only source of mobility aggressively and don’t have an escape planned, you can end up losing the game for your team.

Counters

  • Tristana
  • Lucian
  • Sivir
  • Miss Fortune
  • Kalista

Conclusion

It hasn’t been long since Zeri was released, but her presence in Ranked Solo Queue and Professional Play have made her a staple pick for any ADC player. Her high APM playstyle is extremely fun and rewarding and she is able to 1v9 games with enough items. With enough experience, anyone should be able to dominate Solo Queue with this pick.

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How to be a good ADC in League of Legends https://leaguefeed.net/how-to-good-adc-league-legends/ https://leaguefeed.net/how-to-good-adc-league-legends/#comments Wed, 22 Mar 2023 18:35:57 +0000 https://top-leaguefeed-wordpress.w3mqkf.easypanel.host/?p=31226 League of Legends is the type of game where creating slight advantages allows you to snowball into a victory. The more skills and concepts you can master, the more likely you will consistently find yourself in winning positions. Whether through superior mechanical skills, an unsurmountable gold advantage, or clever macro play, ADCs can take a […]

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League of Legends is the type of game where creating slight advantages allows you to snowball into a victory. The more skills and concepts you can master, the more likely you will consistently find yourself in winning positions. Whether through superior mechanical skills, an unsurmountable gold advantage, or clever macro play, ADCs can take a game into their own hands and carry their team into a win.  

Here are a few things you should work on if you want to be the best ADC you can be.

CSing/Farming

Although chasing kills in lane can be very tempting, you must remember that last-hitting minions will be your primary source of income throughout the game. To put this into perspective, getting the killing blow on 15 minions nets you around 300 gold, the same amount of gold as getting one kill.

The top players can consistently maintain an average of 10 CS per minute. Throughout a 30-minute game, that is the equivalent of dropping 20 kills and acquiring approximately 6000 gold. That’s enough to almost buy three complete items without even having to kill an opponent!

If you can farm better than your opponent, you’ll have the gold and experience necessary to level up and get your items quicker. This will give you a massive power advantage throughout the game that you can leverage into scoring important kills, securing objectives, and eventually winning the game.

One of the most efficient ways to master CSing is to launch a custom game and practice last-hitting waves using only your auto attacks. If you want to make it as hard as possible to get the best practice, you can use a ranged champion with low physical damage like Vladimir. Once you can perfectly collect waves, you’ll be well on your way toward maximizing gold income in your real games.

The true challenge will come from trying to CS perfectly under pressure from your lane opponents. With enough games under your belt, you’ll also be able to master this.

Kiting

Kiting refers to the action of attacking while repositioning to keep your distance from the opponent, and it is essential if you want to become a proficient ADC player. In some of your games, you might have noticed that the enemy ADC can send out attacks while weaving in and out of your range before you can retaliate. Players that can do this have mastered the art of kiting.

Learning to properly kite will allow you to dish out your damage while staying on the move, significantly increasing your chances of dodging skill shots and winning any given encounter. You probably want to develop this skill further if you frequently get hit by abilities during duels.

There is no shortcut to learning how to kite. You will have to spend time memorizing by heart the animation times and range of your champion’s auto-attacks and abilities.

Something that makes kiting easier for a lot of players is binding a key to the Attack Move Click setting. This will grant you an additional button you can press that will auto-attack the nearest champion in the area you clicked. You’ll be able to move and auto-attack without accidentally canceling your attacks.

Positioning

Let me paint you a few pictures.

You overstep a couple of pixels, and the enemy Leona is latching on to you, stunning you and enabling her Samira to delete you and send you back to base.

You walk into a bush to lay a ward down, and your screen goes gray before you even have time to process what happened.

You step forward to get one more auto-attack off and get blown up by a barrage of skillshots.

Does this sound familiar? If you’ve spent more than a few hours playing ADC, you have probably put yourself in situations like this due to poor positioning. As one of the squishiest roles in the game, ADCs are heavily punished for committing tiny mistakes in their play. Since you’re often the primary damage dealer of any team, it’s your responsibility to make sure you’re not leaving your teammates in a vulnerable position by getting picked off early in a fight.

Being able to position correctly at all times requires a large amount of game knowledge. The only way you can reliably know how far to stand from any given champion is to know the range and hitboxes of all their abilities, which requires you to be familiar with over 150 different kits just to know the minimum safe distance in a team fight.

Wave management

Learning when and how to shove, slow push, and freeze a wave is a potent tool to have in your arsenal. Mastering wave management will enable you to consistently put your opponents in disadvantageous positions where you get to determine how the lane plays out. Let’s briefly go over these concepts.

Shoving the wave means you and your support use as much firepower as possible to quickly get the wave under the enemy’s turret. This is usually done to acquire turret plating, give you a window to rotate to fight for neutral objectives, get a favorable recall for items, or grant your support an opportunity to make a play by roaming. It will also force your opponents to stay farming under their turret or lose out on all the gold and experience from the minions.

Slow pushing is slightly more complicated to pull off than other concepts here. The basic idea is that by strategically thinning out the wave, you can slowly build up a massive wave that will slowly make its way to the enemy’s turret. It’s a very effective tool that can help you coordinate a turret dive or pressure your opponent into staying under the turret.

Freezing allows you to make the wave stop in front of your turret just outside of its attack range. You can usually execute a freeze whenever your enemy’s wave is larger than yours, so it’s relatively common for opponents who don’t know about wave management to hand you a freezing opportunity without even realizing it. Not only does this make it very safe for you to farm, but it also forces the opponent to overextend and make themselves vulnerable to ganks. Having the wave frozen against you is one of the most disadvantageous positions you could find yourself in.

While this is just a brief overview of wave management, it should give you a general idea of how much pressure you can apply simply by knowing how to interact with minion waves. Check out our How to Slow Push and Freeze Lane guide in League of Legends to learn more.

Adapt your play according to the matchup

If you want to master the ADC role, you’re going to have to get used to adapting your playstyle depending on who your support is and the champions your enemies locked in.

You might love going all in at level 2 with a Pyke or Leona, but if you find yourself laning with a Yuumi, you might have to reconsider whether or not you’ll have the firepower to pull off a play like that. It might be better to be a bit more passive and wait for a gank from your jungler or make a play at level 6 with your ultimate abilities.

Similarly, the enemies’ picks might restrict how the lane plays out for you. For example, going against champions like Lulu or Karma makes it way harder to trade since they can constantly shield their ADC and ensure they come out on top for every trade. This would require you to play smarter to bait out their abilities and make windows of opportunity where you can deal damage without it being blocked.

There are hundreds of thousands of unique bot lane matchups, and every single one will play slightly differently. Recognizing what you’re up against is crucial for staying competitive in all of your games.

Expand your champion pool

A lot of players only enjoy playing one champ, and while that’s perfectly fine for the most part, you should recognize that the enemy team might ban or pick your champion before you. In situations like this, you want to ensure that you can still play someone else effectively and remain an asset to your team.

At the very least, you should be comfortable with three champions. One can be your main champion, another should be someone who does well against your main in case it gets picked by the enemy, and a third just in case neither of the previous options are available.

Following this should give you enough flexibility to perform no matter what comfortably.

Counterpick

While League of Legends is primarily a game where the more skilled player comes out on top, that doesn’t mean you can’t hedge the odds in your favor through an intelligent counter pick.

For instance, if you see that the enemy team has locked in Alistar and Samira, you should expect that they want to engage you hard and fast to burst you down. An excellent way to counter this would be to lock in Ezreal since he can farm from far away with Mystic Shot and use his Arcane Shift to blink away from danger. You still need to know how to play Ezreal if you want to pull this off, but your odds of surviving are way higher than you would have if you were playing a less mobile champion like Kog’Maw.

Item build

Many players fall into the habit of building the same items every game regardless of the enemy compositions. It would be best if you avoided this, as many items in the Shop can counter specific teams and playstyles.

For instance, if the enemy has a lot of tanky champions, you would want to build Lord Dominik’s Regards since that will give you Armor Penetration and up to 15% extra damage against enemies with higher health than you.

Or, if you keep dying to abilities that use Ability Power, you should consider investing in an item like Wit’s End or Maw of Malmortius. These grant you extra survivability through Magic Resistance while still providing bonuses to your Attack Damage.

There’s always a way in which you can adapt to the needs of any match.

Track enemy summoner spells

This one is relatively easy to implement and will help your team make more informed decisions. Tracking the enemy summoner spells requires you to open the scoreboard and click on the enemy spells to tell your team that the enemies have used them.

If you burn the enemy ADC’s Flash and ping that to your Jungler, they’ll know that a gank is more likely to succeed if they come to Bot lane, and they can even use their own Flash to secure the kill.

Information like this is invaluable for your success.

Recovering from losing lane

Just because you fell behind during the laning phase doesn’t mean you’re out of the game for good. Players tend to throw their advantage pretty frequently, so as long as you keep farming and helping your team when they need you, you should have an opportunity to turn the game’s tide in your favor.

Stay positive and keep playing your game to the best of your ability. Every game serves as good practice regardless of whether you win or lose. Being a good player is all about performance, no matter the circumstances you find yourself in.

I hope these tips have helped you understand some concepts you can work on to become a better ADC player.

Good luck in your games!

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